Hello, I'm Mobeen Fikree. ๐Ÿ‘‹

Everyone calls me Mo.

Iโ€™m a software developer and game designer based in Toronto, Canada.

I am probably best known as the founder of Vertex Pop, a game development studio focused on feel-good action games. I made some well loved games, like Super Crush KO and Graceful Explosion Machine, alongside an incredible team.

I’ve worked in the Tech and Games industries for over 20 years now. I’m equally passionate about code architecture and low-level optimization as I am about designing a really nice feeling game mechanic.

Projects

HYPER METEOR
2023 • Playdate, Nintendo Switch, Steam

An Asteroids-like game where you survive by ramming your ship into meteors and hostile forces. Designed for the Playdate, the tiny handheld with a crank, HYPER METEOR comes pre-installed on every device.

Super Crush KO
2020 • Nintendo Switch, Steam

A stylish brawler set in a vibrant, near-future city. Punch, shoot and juggle waves of deadly robots to save your kidnapped kitten and, while youโ€™re at it, save humanity from an AI apocalypse.

Graceful Explosion Machine
2017 • Nintendo Switch, PlayStation 4, Steam

A colourful side-scrolling shoot-em-up which arms the player with four unique and devastatingly powerful weapons at once. It debuted on the Nintendo Switch in April 2017, making it one of the first titles on the console.

We Are Doomed
2015 • PlayStation 4, PlayStation Vita, Xbox One, Steam

Vertex Pop’s debut game, a twin-stick shooter featuring polygon baddies, neon colours, and an absurdly overpowered laserbeam.

Zucchini Game Engine

I created an in-house C++ game engine at Vertex Pop called Zucchini. I designed the engine around three core ideals: lightning-fast performance, an efficient and flexible 2D rendering pipeline, and broad cross-platform support.

Contact

If you have any questions for me, or just want to say "Hi", I'd love to hear from you!