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Highlights

I wrote Smiley and his Shooty Adventure because I wanted to (a) write a Nintendo DS game, (b) write a shoot-em-up, and most importantly (c) throw lots of pretty pixel effects across a screen. The results turned out quite splendid!

DUOtris mobile marks many "firsts" for me. It's the first proper game I've written for the (J2ME) cellphone platform. It's the first game I've written with the fine folks at Binary Zoo. But most importantly, it's the first game that I've ever had published. It was quite a challenge, and certainly a learning experience, but it was tonnes of fun to write, so there'll be more where that came from!

Games

Orb Fusion, a match-three puzzle game with a twist.

Psychedelic Tetris, the trippiest version of Tetris you've ever played.

Pocket Puzzler, a puzzle game for the Gameboy Advance.

Monkey Solitaire, the solitaire you know and love, but with a lot more monkeys.

(see all 15 games)

Level Design

The Pit, a frantic map for Quake III Arena.

Gauntlet, a claustrophobic, almost slow-paced, one-on-one map for Quake III Arena.

(see all 4 maps and levels)

Programs

Play Mapper, a 2D map editor.

Fountain of Fuzz, a screensaver with lots of fuzzy particle effects.

(see all 3 programs)

Programming Resources

Mobeen's Pixel Shaders, a collection of simple shaders written in GLSL (OpenGL Shading Language).

PlayBasic Joystick, a DLL that adds joystick functionality to PlayBasic.

Direct Library, a wrapper for the now defunct DirectDraw component of DirectX.

Misc.

Everyday Computer Science, a set of comic strips that takes computer science terms and relates them to the real world.

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