PlayBasic Joystick (2005)
PlayBasic Joystick is a C++ DLL along with a set of native PlayBasic helper functions to add joystick functionality to PlayBasic. It supports upto sixteen 8-directional, 4 button joysticks.
PlayBasic Joystick is a C++ DLL along with a set of native PlayBasic helper functions to add joystick functionality to PlayBasic. It supports upto sixteen 8-directional, 4 button joysticks.
This is a collection of the first shaders I wrote in GLSL (OpenGL Shading Language) in the excellent shader IDE, ATI RenderMonkey. I wrote these for experimental purposes, and because I was quite to see how pixels shaders actually worked.
The on-going theme in these shaders are using no textures, and lots of trig commands. Since they are pixel-shaders, everything is rendered accurately to the pixel, without any fuzzing up like most textures do. These textures come out to be very sharp and crisp.
The purpose of me putting these online is not so much people actually using these shaders (they aren't very useful) but more to learn from. The code isn't the best, but it should provide a good base to learn from.
Direct Library is a set of wrapper methods which have been designed to help programmers quickly (and painlessly) initialize and work with DirectX. This started out as a way for me to understand how to use DirectDraw, but as I started adding more and more methods it became a decent wrapper. There are two objects in Direct Library, DirectWindow and DirectSurface. For more details, check out the readme file contained in the download.
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