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DUOtris mobile (J2ME)  (2007)

DUOtris mobile challenges you to play two boards at the same time. Between the fast paced action, simultaneous play, and powerups (which can be the difference between losing miserably and getting a new high score), there's a lot to love about DUOtris mobile.

If fast paced action isn't your style we've got you covered with Classic mode. Here, the action is slowed down for a more strategic but equally challenging game. Better still, try one of the 25 fiendishly difficult boards in the all new Puzzle mode, which completely pauses the game so you can ponder over your every move. Very handy when you're in a tight spot (like public transit).

As the name suggests, DUOtris mobile is the mobile version of the rather excellent DUOtris. Our goal at Binary Zoo was take all we could from the great DUOtris formula, and tweak it to make a better mobile game. I think the results speak for themselves.

Try the demo and purchase the game from the official sites below!



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Orb Fusion  (2006)

Orb Fusion takes you're typical match-3 puzzle game and adds a twist that completely changes the dynamics of the game. The orbs on the board are alive, moving and bouncing around all the time. You're going to need fast reactions and good aiming to get far! Aim and fire orbs, match 3 of them, and watch them charge up ... get on a roll, and you'll start racking in the points! Whether you're playing it competitively, or just squeezing a quick game into your busy schedule, you're bound to have fun playing Orb Fusion!



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Smiley and his Shooty Adventure (Nintendo DS)  (2006)

Smiley is an old-skool Robotron-style shoot-em-up for the Nintendo DS. It places our protagonist, the ever cheerful Smiley, in fifty different levels battling a weird cast of enemies in an attempt to rack up as high a score as possible. This leads to an endless amount of frantic action, as a seemingly limitless number of enemies flood the level in an attempt to stop you. Just try to admire the special FX while you're at it, they're rather lovely and I put a lot of work into throwing all sorts of colourful pixels over the screen.

All the action takes place on the top screen, while the bottom screen is used to display your status (score, lives, etc). More importantly though, the bottom screen is also your controller. Dragging the stylus around the bottom screen moves Smiley, and the d-pad (or face buttons) makes Smiley fire in that direction.



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Bouncy Sprites (J2ME)  (2005)

BouncySprites is a tech demo I wrote for Binary Zoo when we started exploring the idea of writing cellphone games. We were particularly interested in knowing how many sprites we could throw on the screen at once. After writing and testing BouncySprites we concluded the answer was: a lot. :-)

Of course, what's even cooler than drawing lots of sprites, is the background being the Binary Zoo logo drawn in the shape of a sine wave! Can't have a tech demo without a sine wave, can we?

BouncySprites requires a cellphone with J2ME 2.0 in order to run. The number of sprites, collision-detection, and the complexity of the background can all be scaled, so it should run smoothly on all cellphones.



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Pocket Puzzler (Game Boy Advance)  (2005)

Pocket Puzzler is a simple but fun puzzle game set in space. Each level presents you with a group of blocks that must be matched in groups of 3 or more. To match them, you zap them up into your spaceship and drop them back down one at a time. Things get more complicated when you have a limited number of moves, and when some blocks are unmovable.



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Monkey Solitaire  (2004)

Monkey Solitaire is what happens when a couple of guys want to make a fun version of Solitaire. This was a first year computer science project, written by Spenser Emery, Jeff Conte, and myself. The game is a standard-fare version of Solitaire, but has a bunch of awesome features like online high scores, unlimited undo's, an AI bot to make moves for you, changable backgrounds, and best of all, dancing monkeys! If you like Solitaire, but you think the Windows version is bland, you need to play this game!



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Psychedelic Tetris  (2004)

This is Tetris, the classic puzzle game, like you've never seen it before!

Psychedelic Tetris is Tetris with (you guessed it) a psychedelic twist. The board is upside down, and constantly in motion. The background is a vortex-like spiral that moves faster as you progress, and changes colours every level. Messages appear on the vortex for every line you clear. The borders of the blocks are morphing in colour, and the list goes on and on. To put it simply : everything on screen is moving or morphing colours (or both!) all the time. It's quite a unique experience.

NOTE : The backgrounds start moving at pretty fast pace in the later levels. IF YOU SUFFER FROM EPILEPSY OR HAVE A SIMILAR CONDITION, I DO NOT RECOMMEND PLAYING THIS GAME.



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Blackjack  (2002)

This is one of my first fully functional Java applets. It was for my final computer project in Grade 11, and I did this with the help of Zeshaun Hassan. You can Deal, Hit and Stay by pressing the appropriate button. It's stripped down to the basics, and is fun to pass the time.



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RETRO Skier  (2002)

RETRO Skier is a fun, simple skiing game. As the name suggests, it looks rather retro and it follows the old-skool gaming rule of playability over fancy graphics.

This is definitely quite a high score focused. Racking up the points involves skiing well and performing lots of risky stunts! I'd recommend getting a little competitive with a family member or a co-worker, to get the most fun out of RETRO Skier.



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Sand Box  (2002)

Sand Box is your very own island where the terrain morphs depending on your actions. Raise the land and watch it snow as it gets too high. Lower the land and it'll turn moist as it gets closer to the sea. Experiment and you will find other effects to the actions you make.

Then there are the disasters. Take the time to create a utopian island, and then strike it with a meteor strike! Better still, unleash something more devastating like a tornado or volcano.

And when you are finally satisfied with your island, why not take a screenshot of it with the inbuilt screenshot grabber?

The island is yours to do what you please.



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World War II: Battle For Europe  (2002)

World War II: Battle for Europe is a turn-based strategy game based in World War II. I developed this in a short two weeks for a school history project. The objective of the game is to take over Europe by force. It is a two player game with no AI, so you'll have to find someone to play with.

The game has the Allies and Axis taking turns at making moves on the map. You can construct buildings to gain more resources, train armies, send armies to other countries or read up on some historical facts about the countries. Battles take place when an army moves into enemy territory. The battles are also turn-based, and are resolved without player input. The winner of the battle takes over the territory.

The game is quite fun and somewhat addictive, so grab a friend and get started!



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Four Aces  (2001)

Four Aces is a card game with deceptively simple rules.

The point of the game is to remove all the cards from the board except for the four aces, which should be at the top row after all the cards in the deck have been dealt out.

Cards can be removed only when there is another card in the current row of the same suite with a higher value. So, if there is a 10 of Hearts and a 6 of Hearts in the current row the 6 of Hearts can be removed.

Once there are no more moves on the current row you deal out a new row of cards. After there are no more cards left in the deck you either win (by having all four aces on the top row without any other cards remaining) or you lose.



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Operation Sniper  (2001)

You have your crosshair. You control it with the mouse. Terrorists pop out of windows. Aim. Click to fire. Kill them. And that pretty much sums up the game!

As you progress your aim gets steadier, but the terrorists get tougher. They'll pop up more often and from more locations, and will shoot you faster. Think you can handle it?



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EXTREME Danger  (1998)

EXTREME Danger is a game where two cars are thrown into an arena to fight to the death! Each car has a limited amount of ammo and must return to their base to reload. The game is made more challenging with the "EXTREME Battle" and "EXTREME Danger ADD ON" options. Obstacles like walls, mines, explosive barrels and even a nuclear barrel can be found.

This game can only be played with another human player. The multiplayer aspect makes it quite enjoyable and sometimes even addictive. It may be a bit buggy, but I made this back when I was twelve years old!



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Mega Blox  (1997)

Mega Blox is, as far as I can remember, the first game I ever created. I developed it when I was eleven years old. It is a basic break-out game with a ball with pretty random movement. I think that's how I intended it to be, as I figured it would add a little more fun to the game. Good thing I've gotten better at designing games. :-)



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