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	<title>Mobeen Fikree's Homepage</title>
	<link>http://www.mobeenfikree.com/blog</link>
	<description>Blogging about videogames and game development</description>
	<lastBuildDate>Tue, 05 Aug 2008 04:23:32 +0000</lastBuildDate>
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		<title>Bezzy DevBlog: Best of the rest, Part 1</title>
		<description>So it's been a while since I've posted an update, but that's not to say progress hasn't been made. Very far from it. Bezzy was due last week, which means I spent all my days (and nights) scrambling to get it done. This has left me with little time to ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/08/04/bezzy-devblog-best-of-the-rest-part-1/</link>
			</item>
	<item>
		<title>Bezzy DevBlog: Bounds on fills</title>
		<description>In my last post, I said I'd talk about how I fixed a rather "fun glitch" which related to fill modes. Just to refresh your memory, it looked a little something like this:



If you read my last post you can probably figure out what's going on here. The fill geometry ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/07/27/bezzy-devblog-bounds-on-fills/</link>
			</item>
	<item>
		<title>Bezzy DevBlog: The big idea behind fills</title>
		<description>I've taken a break from working on the confusing world of dynamic tessellation to work on the slightly less confusing world of fill modes. While the screenshots I've been posting should make it obvious that I already have filling working, it is still mostly prototype code, and therefore is filled ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/07/25/bezzy-devblog-the-big-idea-behind-fills/</link>
			</item>
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		<title>Bezzy DevBlog: Dynamic Tessellation, Part 1</title>
		<description>I've spent the past couple of days refactoring a tonne of code. That's the problem with writing prototype/proof of concept code ... eventually you need to go back and make sure it all works! With that out of the way (and the code looking pretty spiffy), I focused my attention ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/07/22/bezzy-devblog-dynamic-tessellation-part-1/</link>
			</item>
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		<title>Bezzy DevBlog: Morphing animation</title>
		<description>Yesterday I tackled the issue of morphing animation. As you might expect, morphing generates a path that is an interpolation of a source and destination path. My test subjects we're these two innocent looking paths:





So we're trying to get the shape on the left to morph into the shape on ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/07/18/bezzy-devblog-morphing-animation/</link>
			</item>
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		<title>Bezzy DevBlog: Introduction</title>
		<description>Among the computer science courses and random electives I've taken this semester is a gem of a course: Computer Graphics, a.k.a. the dreaded CS 488.

The neat part about the course is the final project at the end of the semester: a graphics project of our choosing, absolutely anything we're interested ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/07/17/bezzy-devblog-introduction/</link>
			</item>
	<item>
		<title>The keypress that changed everything</title>
		<description>I've been meaning to blog about this for a while now, but I've been terribly busy. Better late than never though, eh?

Three weeks ago, I did something huge. Something that I've been meaning to do for years, and something that's even a bit life-changing.

I sat my Dad in front of ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/05/19/the-keypress-that-changed-everything/</link>
			</item>
	<item>
		<title>Gmail makes me smile</title>
		<description>Gmail makes me smile because it's intuitive.





 </description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/05/19/gmail-makes-me-smile/</link>
			</item>
	<item>
		<title>She&#8217;s beautiful!</title>
		<description>

 </description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/03/23/shes-beautiful/</link>
			</item>
	<item>
		<title>Bioshock and Emergent Gameplay</title>
		<description>Looking back, I can safely say Bioshock is one of the best games I’ve played in recent memory. I could discuss the various aspects it gets right for days, but instead, I'm going to be a bit grumpier and talk about what it could have done better. For today, let’s ...</description>
		<link>http://www.mobeenfikree.com/blog/index.php/2008/02/19/bioshock-and-emergent-gameplay/</link>
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