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Bezzy DevBlog: Introduction  (July 17th, 2008 at 6:59 pm)

Among the computer science courses and random electives I’ve taken this semester is a gem of a course: Computer Graphics, a.k.a. the dreaded CS 488.

The neat part about the course is the final project at the end of the semester: a graphics project of our choosing, absolutely anything we’re interested in. Most of the projects tend to be 3D games, scenes, or raytracers, but I’m trying something a bit different. A hardware-accelerated 2D vector drawing library called Bezzy.

For now, the feature-set looks something like this:

  • Render shapes consisting of lines and Bézier curves
  • These shapes can optionally be coloured in using solid, linear or radial fill modes
  • Arbitrary clipping layers definable by the user
  • Keyframe and morphing animation

I’ve made some pretty good progress. Here’s what Bezzy can do now:

bezzy00th.png

Stay tuned for more!

Posted in Bezzy.

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