Hello, I'm Mobeen Fikree. 👋
I'm a game designer, programmer, and the founder of Vertex Pop.
Vertex Pop is an indie game development studio based in Toronto, Canada. We create feel-good action games: fun, colourful, and intuitive.
I wear many hats at the company, but my primary roles are creative director and lead programmer.
Our upcoming game. A fast-paced brawler set in a vibrant, near-future city. Take control of a neon-wearing, robot-stomping, stylish-as-heck hero and save humanity from an AI apocalypse!
A colourful side-scrolling shoot-em-up which arms the player with four unique and devastatingly powerful weapons at once. It debuted on the Nintendo Switch in April 2017, making it one of the first titles on the console.
Vertex Pop's debut game, a twin-stick shooter featuring polygon baddies, neon colours, and an absurdly overpowered laserbeam.
Our games are created using an in-house C++ game engine called Zucchini. I designed Zucchini around three core ideals: lightning-fast performance, an efficient and flexible 2D rendering pipeline, and broad cross-platform support.
Prior to Vertex Pop, I worked as a Software Development Engineer at various companies, including Microsoft and Amazon.
I graduated from University of Waterloo with a Bachelor's Degree in Computer Science.
If you have any questions for me, or just want to say "Hi", I'd love to hear from you!