Hello, I'm Mobeen Fikree. đź‘‹
I'm a game designer, programmer, and the founder of Vertex Pop.

Vertex Pop is an indie game development studio based in Toronto, Canada. We create feel-good action games: fun, colourful, and intuitive.

I wear many hats at the company, but my primary roles are creative director and lead programmer.

Projects

  • Super Crush KO
    2020 • Nintendo Switch, Steam

    A stylish brawler set in a vibrant, near-future city. Punch, shoot and juggle waves of deadly robots to save your kidnapped kitten and, while you’re at it, save humanity from an AI apocalypse.

  • Graceful Explosion Machine
    2017 • Nintendo Switch, PlayStation 4, Steam

    A colourful side-scrolling shoot-em-up which arms the player with four unique and devastatingly powerful weapons at once. It debuted on the Nintendo Switch in April 2017, making it one of the first titles on the console.

  • We Are Doomed
    2015 • PlayStation 4, PlayStation Vita, Xbox One, Steam

    Vertex Pop's debut game, a twin-stick shooter featuring polygon baddies, neon colours, and an absurdly overpowered laserbeam.

Technology

Our games are created using an in-house C++ game engine called Zucchini. I designed Zucchini around three core ideals: lightning-fast performance, an efficient and flexible 2D rendering pipeline, and broad cross-platform support.

Select Interviews

Prior to Vertex Pop, I worked as a Software Development Engineer at various companies, including Microsoft and Amazon.

I graduated from University of Waterloo with a Bachelor's Degree in Computer Science.

Contact

If you have any questions for me, or just want to say "Hi", I'd love to hear from you!